I build Roblox games focused on brainrot mechanics, monetization design, and scripting that holds up at scale.
I've built 10+ Roblox games from the ground up, generated 1.5M+ total visits, and sold games for 500k+ Robux combined. My focus is game architecture, brainrot mechanics, and monetization that actually converts.
Whether you need a full game, a shop system that doesn't suck, or a brainrot concept taken from 0 to front page, I can get it done.
Quick turnaround without cutting corners. I ship and iterate fast.
Organized, documented, and built to scale with your player count.
I hit deadlines and stay responsive. No disappearing acts.
Server-side validation and anti-exploit baked in from the start.
Core skills built from shipping real games.
OOP systems, module architecture, state machines, remote event pipelines, and server-authoritative logic.
90%Smooth Tween-driven interfaces, responsive layouts, shop systems, HUDs, and custom UI built from scratch.
88%Fast-moving viral loops with high D1 retention. I know what makes players keep coming back.
87%Gamepass funnels, developer products, and pricing strategy designed around real player behavior.
85%Solid data persistence with auto-save, backup stores, and retry logic. Players never lose progress.
84%Server-side validation, exploit detection, and secure remote handling that keeps your game clean.
79%Party lobbies, matchmaking, and live event systems that keep players together.
80%Efficient loops, streaming, and memory management. Smooth gameplay for every player.
83%Real games with real numbers.
Fast-paced energy-themed brainrot game with a full economy, gamepass system, and progression loop. Strong D1 retention from day one. Sold after launch for 200k Robux.
Shared scripting system for party-style minigames. Handles lobby flow, round management, and team logic. Currently running in 3 separate games.
Custom color picker interface and animated shop with conversion-optimized product cards. Players went from spending 50 R$ on average to 130 R$.
High-speed brainrot driving game with a simple, tight loop that kept players hooked. Clean progression with minimal friction.
Hit me up on Discord. I'll get back to you fast.
Add Prysmiq on DiscordPrysmiq 630093013074575370