Available for work

Prysmiq Developer & Monetization Designer

I build Roblox games focused on brainrot mechanics, monetization design, and scripting that holds up at scale.

0+ Games Built
1.5M+ Total Visits
0k+ R$ Games Sold For
Prysmiq
Available for work

3 years in.
Still shipping.

I've built 10+ Roblox games from the ground up, generated 1.5M+ total visits, and sold games for 500k+ Robux combined. My focus is game architecture, brainrot mechanics, and monetization that actually converts.

Whether you need a full game, a shop system that doesn't suck, or a brainrot concept taken from 0 to front page, I can get it done.

Roblox Studio Luau UI/UX Design Game Economy DataStore RemoteEvents Tween Service Anti-Cheat

Fast Delivery

Quick turnaround without cutting corners. I ship and iterate fast.

Clean Code

Organized, documented, and built to scale with your player count.

Reliable

I hit deadlines and stay responsive. No disappearing acts.

Secure by Default

Server-side validation and anti-exploit baked in from the start.

What I Work With

Core skills built from shipping real games.

Monetization Design

Gamepass funnels, developer products, and pricing strategy designed around real player behavior.

85%

DataStore Systems

Solid data persistence with auto-save, backup stores, and retry logic. Players never lose progress.

84%

Anti-Cheat & Security

Server-side validation, exploit detection, and secure remote handling that keeps your game clean.

79%

Social Systems

Party lobbies, matchmaking, and live event systems that keep players together.

80%

Performance

Efficient loops, streaming, and memory management. Smooth gameplay for every player.

83%

Selected Work

Real games with real numbers.

Brainrot Sold

Energy for Brainrot

Fast-paced energy-themed brainrot game with a full economy, gamepass system, and progression loop. Strong D1 retention from day one. Sold after launch for 200k Robux.

Brainrot MechanicsMonetizationDataStoreTween UI
50k Visits
200k R$ Sold For
20% D1 Retention
System

Party Games

Shared scripting system for party-style minigames. Handles lobby flow, round management, and team logic. Currently running in 3 separate games.

OOP LuauRemoteEventsMatchmaking
3 Games Using It
500k Combined Visits
UI

Color Picker UI & Shop Design

Custom color picker interface and animated shop with conversion-optimized product cards. Players went from spending 50 R$ on average to 130 R$.

UI ScriptingTweensShop Design
2.1% Conversion Rate
50 → 130 R$ Avg Spend
Brainrot

Drive for Brainrot

High-speed brainrot driving game with a simple, tight loop that kept players hooked. Clean progression with minimal friction.

Brainrot MechanicsPhysicsProgression
140k Visits

Want to work together?

Hit me up on Discord. I'll get back to you fast.

Add Prysmiq on Discord

Prysmiq 630093013074575370